VFX Breakdown: Forest Fire

The 3D tracker in Nuke did an okay job on this shot, though it took a little more time to get a good track. Although the resulting point cloud sticks well, it’s distribution never matched a real world camera move.

I sampled four different forest fire elements from National Archive footage and projected stabilized versions of them on to cards to use with the tracked camera.

The larger smoke plumes are actually still frames with 3D luminosity based animated distortion to give it a faked sense of movement.

Lastly, the reflection in the lakes was a second flopped render of the same element masked into place.

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